Put to other uses
Ask: who else could use this, and what problems could it solve if applied somewhere entirely different?
Why it works
Functional fixedness — seeing an object or system only in terms of its intended purpose — is a documented barrier to creative problem-solving. The "put to other uses" prompt directly attacks functional fixedness by asking the thinker to view the existing thing as a raw material or tool whose identity is not fixed by its current application.
How to do it
- List the properties and capabilities of your product or solution (not its current use).
- Ask: "Who has a problem that these properties could solve?" Look in unexpected customer segments.
- Ask: "What is a situation where this would be the ideal tool even if it was never designed for it?"
- The goal is repositioning — finding the right context, not redesigning the thing.
Evidence
Functional fixedness is one of the most replicated phenomena in creative problem-solving research. The "put to other uses" prompt is a direct intervention against it — forcing consideration of non-canonical applications. (observational)
The classic functional fixedness research uses specific laboratory tasks; generalization to complex real-world innovation problems is plausible but not directly tested.
Sources
- Duncker (1945), On Problem-Solving, Psychological Monographs — original functional fixedness research
Common mistake
Only imagining other uses within the same industry or customer category — which keeps functional fixedness intact because the same use-assumptions apply.
Practice this with IX Coach
7 days free, then $40/month (~$1.30/day).
More practices for SCAMPER: A Systematic Creativity Technique
- Substitute
Ask: what component, material, person, process, or rule could be swapped for something different?
- Combine
Ask: what two things — purposes, materials, functions, or ideas — could be merged to create something new?
- Adapt
Ask: what could be adapted or borrowed from another context, industry, or era to solve this problem?
- Modify and Magnify
Ask: what happens if you make an element bigger, smaller, faster, slower, stronger, or weaker?
- Eliminate
Ask: what could be removed, simplified, or reduced without losing what makes this valuable?
- Reverse and Rearrange
Ask: what if the sequence were inverted, the roles were swapped, or the normal order were reversed?