Assign project phases to genius-matched people
Route early ideation to Wonder/Invention geniuses and execution phases to Tenacity geniuses.
Why it works
The six activities cluster naturally into three phases of work: ideation (Wonder, Invention), activation (Discernment, Galvanizing), and implementation (Enablement, Tenacity). Assigning people to phases where their genius lives reduces energy cost, increases quality, and makes handoffs explicit — the transition from one phase to the next is where teams most often stall.
How to do it
- Map your current project’s major phases: what activities does each phase require?
- Identify who on the team has genius in those activities and make the assignment explicit.
- Design handoff moments: who signals that ideation is done and activation begins?
Evidence
Phase-appropriate leadership is consistent with situational leadership research and with studies showing that person–task fit improves both performance and job satisfaction. The specific genius labels are Lencioni’s framing. (mechanistic)
Phase-based assignment is a practical heuristic; team members often need to work across phases regardless of genius, so the model should guide design, not rigidly dictate it.
Common mistake
Keeping project phases implicit so that a Tenacity genius is pulled into early brainstorming they find painful, or an Invention genius is expected to finish work they lose interest in.
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More practices for The 6 Types of Working Genius (Patrick Lencioni)
- Identify your two working geniuses
Name the two of the six activities that consistently energize you, not just where you perform well.
- Map your team’s genius coverage
Check whether all six activities are covered by someone who finds them energizing.
- Protect time for work that matches your genius
Deliberately schedule blocks of genius-type work before filling the rest of the week.
- Name frustrations without shame
Frustrations are not weaknesses — they’re a mismatch signal that the team can act on.
- Use genius mapping in onboarding
Surface a new hire’s geniuses early so you design their role around energy, not just skills.
- Route decisions to your Discernment genius
Evaluation decisions drain Wonder and Tenacity geniuses — protect your evaluators and route decisions to them.
Related concepts
- Tuckman’s Stages of Team Development
Why every team hits turbulence — and what to do at each stage
- Drive: Autonomy, Mastery, and Purpose
The three intrinsic drivers, the mechanisms, and where the science is strong
- Multipliers: How Leaders Amplify the Intelligence Around Them
The five disciplines that let leaders amplify rather than diminish the people around them