Coaching practices for How to Have More Ideas

Describe almost anything you are working through and IX Coach finds the practices whose real-world fit is closest. For How to Have More Ideas, these are the strongest matches in the current practice library.

Does this sound like the set of challenges you might be facing?

  • I come up with three or four obvious options, one of them seems fine, and I just grab it
  • I stop brainstorming the moment I have a few decent ideas, satisfied too early
  • I come up with three or four decent ideas and then just stop, satisfied, like that’s the whole pool
  • I grab the first decent idea that shows up and run with it, because it seems good enough and I’m impatient
  • I’ve hit a wall where every new idea is just a slight rewording of the last one

Practices that may help

  1. Go for quantity first
    Aim for a high number of ideas; the best ones tend to come later in the list.
    Divergent Thinking: Generating Many Ideas
  2. Maximize quantity of ideas before evaluating
    Set an explicit quantity target — generate at least 20 ideas before reviewing any of them.
    The Medici Effect: Innovation at the Intersection
  3. Go for quantity over quality
    Set a raw count target — the goal is many ideas, not good ones.
    Osborn’s Brainstorming Rules, Made Practical
  4. Quantity first: generate the most ideas possible before evaluating any
    The best way to have a good idea is to have many ideas — originality rises with volume, so generate recklessly before selecting.
    The Beginner’s Mind in Creative Practice
  5. Use SCAMPER and other prompts to vary ideas
    Apply structured prompts (substitute, combine, adapt, modify, etc.) to push ideas in new directions.
    Divergent Thinking: Generating Many Ideas
  6. Defer judgment during generation
    Generate ideas with no criticism, then evaluate in a separate pass.
    Divergent Thinking: Generating Many Ideas
  7. The obvious veto: reject the first three ideas before keeping any
    Force yourself to generate more by vetoing the first plausible ideas — they are almost always the most obvious ones.
    Deliberate Constraints, Made Practical
  8. Steal, steal, then remix
    Collect the best examples you can find, then combine and mutate them into something new.
    Quantity Over Quality: How More Drafts Produce Better Work
  9. Walk to generate ideas (divergent thinking)
    When you need many options, walk while you brainstorm.
    Walking for Creativity
  10. Harvest and cluster ideas after the session
    The generation phase is worthless without a systematic harvest: sort, name, and prioritize the output.
    Osborn’s Brainstorming Rules, Made Practical

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