Coaching practices for Everything I Let Myself Put Down is Safe and Sensible the Second Something Strange or Impossible Sounding Pops Up I Dismiss it Before It's Even on the Page and I Suspect That Reflex Toward Only the Reasonable is Exactly Why Nothing I Make Ever Feels Original
Describe almost anything you are working through and IX Coach finds the practices whose real-world fit is closest. For Everything I Let Myself Put Down is Safe and Sensible the Second Something Strange or Impossible Sounding Pops Up I Dismiss it Before It's Even on the Page and I Suspect That Reflex Toward Only the Reasonable is Exactly Why Nothing I Make Ever Feels Original, these are the strongest matches in the current practice library.
Does this sound like the set of challenges you might be facing?
- Everything I let myself put down is safe and sensible
- I grab the first decent idea that shows up and run with it, because it seems good enough and I’m impatient
- Whatever I make, my hand goes straight to the same safe, obvious version every time
- The first decent idea shows up and I grab it and call it done
- Every single thing I try feels like a referendum on whether I’m any good, so I cling to the first passable version rather than risk a worse one
Practices that may help
- Welcome wild and outrageous ideas
Explicitly invite the absurd — it’s easier to tame a wild idea than to enliven a dull one.
Osborn’s Brainstorming Rules, Made Practical - Quantity first: generate the most ideas possible before evaluating any
The best way to have a good idea is to have many ideas — originality rises with volume, so generate recklessly before selecting.
The Beginner’s Mind in Creative Practice - Impose a deliberate constraint
Add an artificial limit (a rule, a shape, a forbidden option) to block the obvious path.
Why Constraints Boost Creativity - The obvious veto: reject the first three ideas before keeping any
Force yourself to generate more by vetoing the first plausible ideas — they are almost always the most obvious ones.
Deliberate Constraints, Made Practical - Experiment without attachment to outcome
Make many small experiments and treat each result as information — not as success or failure.
The Creative Act: Rick Rubin’s Approach to Making - Keep a "what if" journal for speculative combinations
Write out daily "what if X and Y were combined" prompts — and take the speculative ones seriously.
Combinatorial Creativity, Made Practical - Collect everything that resonates — without editing
Build a practice of gathering ideas, images, sounds, and fragments without evaluating whether they are "good enough."
The Creative Act: Rick Rubin’s Approach to Making - Kill your darlings deliberately
Identify the idea you’re most attached to, then set it aside first.
Quantity Over Quality: How More Drafts Produce Better Work - Maximize quantity of ideas before evaluating
Set an explicit quantity target — generate at least 20 ideas before reviewing any of them.
The Medici Effect: Innovation at the Intersection - Steal, steal, then remix
Collect the best examples you can find, then combine and mutate them into something new.
Quantity Over Quality: How More Drafts Produce Better Work
Related concerns
- When The Adjacent Possible Slow Hunch Cultivation
Resist the urge to act on a half-formed idea; keep it alive in a notebook until adjacent pieces arrive to complete it.
Cultivate the slow hunch: let ideas develop over months, not hours
- Absurd Idea Creativity Method
Explicitly invite the absurd — it’s easier to tame a wild idea than to enliven a dull one.
Welcome wild and outrageous ideas
- Combinatorial Creativity When Starting Out
Arthur Koestler’s bisociation theory holds that creative breakthroughs emerge when two previously unconnected frames of reference collide and suddenly fit — not from blank-slate invention but from unexpected combination. The practical implication is that creative output depends heavily on the breadth and diversity of your input: you can only combine what you have already absorbed.
- Creative Experimentation
Collect the best examples you can find, then combine and mutate them into something new.
Steal, steal, then remix
- Creative Input
Collect the best examples you can find, then combine and mutate them into something new.
- Creative Input Practice
Collect the best examples you can find, then combine and mutate them into something new.
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